A pale sun was rising over the city of North Pine. A quiet tension seemed to hang over the city; even the early morning traders and merchants were quiet and subdued. The common citizens of the city went about their business as quickly as possible, and avoided the open streets. An entire district had been razed to the ground just a few days ago, after all, and no one wanted to provoke the uncertain tempers of the Fan clan.
The only exceptions were in the areas surrounding the Fan clan estate, where their closest allies and servants began the day in a celebratory mood. Traditional red and gold decorations were displayed on every corner of the big street leading to the main gate of the Fan mansion, and the gate itself was festooned with banners and flags indicating the importance of the event to be held within.
And yet, even here, there was a paranoid edge to all the smiles and a desperate glint in the eyes. For the same reason that citizens in the outer districts did not wish to be seen, people who were close to the Fan did not dare not to be seen. Fan Gen’s temper had been growing less predictable, and no one wanted to be the one accused of snubbing his son’s wedding. Continue reading →
The journey to the Weaver’s dwelling had been a nightmare of cramped, claustrophobic tunnels, intersped with large, cavernous halls and chambers, seemingly without rhyme or reason; all the while, accompanied by a veritable sea of eerie metal spiders. And then, they arrived before a strange edifice covered in layers of sheets of cobwebs, making it impossible to make out the actual structure beneath. But hidden by those sheets was an ordinary wooden door, and behind that door lay an ordinary room, with a dirt floor and humble furnishings. The lack of windows almost allowed for the illusion that it was a simple peasant cottage, exactly like those on the surface far above.
Bi’er, Sun Mia, and Kahen Sera sat together at a low table that wouldn’t look out of place in any modest dwelling, drinking a bitter tea provided by the black-eyed woman.
Kahen Sera had been reluctant to drink something provided by an unknown person, but the Weaver had scolded her harshly when she attempted to refuse. “You are the one who needs it most, foolish woman!” she had said emphatically. “This is Dreamwort tea; it will help brace your will and spirit against deterioration here in the Underworks. You, especially, need to restore yourself, woman of the Kahen. Your line has always been too much in the spirit, not rooted enough in the body.” Continue reading →
I’m not going to do a review for Dark Souls 3, mind you. I can settle it in two sentences: I enjoy Dark Souls. If you dislike doing things patiently and with precision, you will not enjoy Dark Souls. See? All done. 😛
I actually threw in a few games that I haven’t played, or underplayed like DS3, and gave them a bit of a whirl. Bloodborne and Doom, mostly. I need to sit down and play Ni no Kuni II as well, at some point. Other than that, I actually threw in AC: Syndicate for a bit as well, just to faff about London a bit with Evie Frye. Took me a bit to remember how the controls work, mind, and I didn’t really accomplish much, but hey, I had fun. 😉
As for this upcoming week, I solemnly promise: there will be a new chapter of The Anubai Hero on Friday! Absolutely! Even if I have to rewrite the series from the very beginning, there will be a chapter!
…That sounds painful, so let’s not start over. At worst, I’ll completely rewrite the chapter that’s been on hold for over a month. Hope it won’t come to that, though. 😦
Well, anyway. Hope you are all having a splendid week, and I’ll see you on Friday! 😀
So, I have added a page for pictures of my wife’s cakes. It can’t be considered complete at the moment, but if you want to admire her hard work, click on “Pretty Pretty Cakes” in the menu. Or, you can click here! 😀
Well, here we are, March 33rd. Today is the last of my articles examining the game “Monster Hunter World.” I don’t think I’m really cut out to be a writer of game guides, nor am I much of a game reviewer, frankly. Still, this was a fun project for me, and it kept my word count up for the month, so I’m feeling a bit fulfilled. Which is all I can ask for, really.
As for the future, I’m going to be spending the next week or so updating the pages on my site. I’m going to reformat the coverage I gave MHW and put it on it’s own page, or pages, to make it easier to read and navigate. I might look into formatting it for submission to Gamefaqs, just for kicks, but I haven’t decided yet. My other reviews need their own page as well, though I might post them in my “Other” section instead.
Also, my wife has been after me for a while to make her a page where she can post pictures of the decorative cakes she has created, and I keep putting her off. I’ll try to take care of that, too.
Ahem. Before we go any further:
In fact, the upcoming article features a discussion of spoilers themselves, and I will be alluding to later elements of the plot. Among other things. So if you have any concern at all about not wanting any plot points spoiled for you, do not read the following until you have fought Zorah Magdaros for the second time!Continue reading →
Happy Easter, everyone. And yes, there was supposed to be an article yesterday. However…
1. An old friend of mine was in town with his wife and son, and so I took my daughter and went to a local egg hunt so I could visit with them.
2. I was taking care of my children until my wife got home from work. Yukiko in particular doesn’t like it when I try to write in front of her.
3. After my wife got home, I took Yuki and went shopping for things we needed for brunch today. (In retrospect, I shouldn’t have let her have that fruit smoothie at Costco — she got really wound up after that. 😥)
4. After finishing shopping, I did get an hour to work on the article, so it’s started at least. But then I got an invitation to go visit friends that I literally haven’t seen in years, so I took Matthias and went to visit them.
5. I had only expected to stay there a couple of hours, but… it was actually 11:30 before we finally left. (Incidentally, we played Ticket to Ride. Fun game.) (Incidentally, I won. 😛)
So, in view of my not getting the final article of Monster Hunter March done on time, I’ve decided to officially extend March two days. Today is March 32, and I will post the article sometime tomorrow, March 33. I think that is the most reasonable way of dealing with the problem. 😉
Alright, that’s settled. Go enjoy the day that Crystal Dragon Jesus rose from his grave to seek his revenge against the living, lurking in the shadows and fighting crime with his multiracial band of misfits and oddballs, until he realized the true meaning of friendship and saved Christmas, all the while holding down a job at a local convenience store…
Hello, everyone, and welcome to the penultimate article in Monster Hunter March! Woo! Thanks to everyone who read this nonsense while I tossed the whole “fantasy writer” thing in the bin for a while. Sadly, even considering my lack of actual output, I needed a break. And this project actually gave me some motivation to, y’know, put words on virtual paper, so for me it was a success. I hope it’s been an interesting and helpful read, in any case.
That said, I think this is the last section I need to write for my so-called Beginner’s Guide, and it’s pretty much as boring as the last one, seeing as I’m only describing the quest system. Still, I tried to pack as much helpful info as I could in… ^^;
There are five (or six, sort of) types of quest, of which I am familiar with three. Yes, the other two are both online only, but I’ll try to figure them out somehow anyway. But the first three are easy to deal with.
The first type of quest is the Assigned quest. These are the plotline quests, which advance the storyline and unlock new facilities and upgrade options. They all involve hunting certain monsters in a more or less ascending order of difficulty, from small Jagras to Dreadlocks, to Angie, all the way up to Zorah Magdaros itself. Every assigned quest has a 50 minute time limit, and you fail if you faint three times, which is the standard for all quests. Not every assigned quest starts by taking it from the Handler; some require you to go to a certain location in an expedition, and follow directions until you are faced with, yes, another monster to defeat. Each assigned quest can technically only be taken once; however, after you complete each assigned quest, the monster it targets becomes an Optional quest that is already considered completed. So if you want to do the basic quest again, you can; but if you don’t want to, it still counts as complete.
Speaking of which, the second type of quest is the Optional quest I just mentioned. Unlike the Assigned quests, these quests can be taken repeatedly, but they still use the standard time limit and faint limit. There are three general sources for Optional quests. First, clearing an Assigned quest unlocks an Optional quest to hunt the same monster (only listed as completed because, y’know, you just did it). Second, talking to certain NPC marked with the traditional yellow ‘!’ will often unlock Optional quests, either to capture specific monsters, or to perform certain tasks in exchange for unlocking things like ingredients for the Canteen, production options at Botanical Research, or even gadgets for your hunter to use in the field.
The third type of Optional quest are Arena challenges. By capturing certain large monsters, you unlock a quest to fight them in the Arena, a special pit with various artificial traps and terrain where you can challenge the beast without having to worry about it running away, or other monsters wandering in to complicate things. In exchange, of course, there isn’t much room to run away yourself, but hey. Think of it as a cage match with a pissed-off dinosaur, and you’ll get the idea.
Incidentally, the Arena quests in the Optional quests section are separate from the Arena quests available at the Arena Counter in the Gathering Hub, making those quests something of a sixth type. Not only is it an entirely different location, the Arena Counter Quests track your best time, you are allowed to faint up to eight times, and you have limited weapons, armor, and items to work with. The rewards are also different from those of standard quests, including commemorative coins, for which I know not the use. 😛
Moving on… the third type of quest are Investigations. Investigations are randomized quests unlocked while out in the field. The contents of these quests are varied, from slaying a number of small monsters, hunting a large monster, capturing a large monster, or hunting multiple large monsters in a single quest. The conditions are also modified: potentially, you could have a 30 minute time limit, or even 15 minutes; you could be allowed a reduced number of players (which, admittedly, doesn’t mean much if you are not online -_- ); or you faint limit could be reduced to two or one. On the other hand, there are also potential random benefits, like an increased monetary reward, more productive gathering points, or a higher faint limit. You can attempt each investigation a certain number of times, which is counted every time you take the quest; in other words, if you take the quest and then cancel it, you still burn one of your attempts. Succeeding at the quest does not remove it, so you can take an investigation you especially like as often as it has attempts. Of specific note is that completed Investigations always reward a certain number of bonus items related to the target of the quest; the quality of the reward is related to the color of the box in the Rewards section (bronze, silver, or gold). Investigations are especially a good way to collect insect-type materials, since the insects themselves have a tendency to go to pieces.
Investigations are unlocked very simply, by simply performing actions in the field. Killing small monsters, gathering items, breaking large monster parts, all have the chance to unlock a random Investigation for the area you are currently in — that is to say, investigations unlocked while you are in the Ancient Forest will be set in the Ancient Forest, those unlocked in the Wildspire Wastes will be for the Wastes, etc. To be able to take any of these quests, however, an additional step is required. The Resource Center allows you to manage your investigations, by allowing you to register up to 50 of the 250 potential missions to be attempted. If you fill all 250 slots (and eventually, you will 😉 ) the oldest unregistered investigations will disappear to make space for the new ones; I believe that registered quests won’t disappear until you either unregister them, or you run out of attempts.
Next is Event quests. I’ll tell you what I know: Event quests are available for a limited time, but only if you are online. And that’s all I know; I don’t know what the potential rewards are, or the advantage of taking event quests over optional quests or investigations. I’ll try to find out more, but meh.
And finally, after a recent update, Special Assignments was added to the quest list. I’ll level with you, I have no idea what this is about. Tell you what, I’ll update this section once I figure it out.
And that’s it, I suppose. Monster Hunter World in a nutshell: take quests, hunt monsters, build gear, and learn the secrets of the New World. So, I’ll make one last post in this series on Saturday, and then it will be time to move on to something new. Not sure what that will be, frankly, but we’ll see how it goes. 😉
Hey there, happy Sunday! How was your week? Mine was ok, I think. I don’t remember anything horrible happening, anyway. Of course, I don’t remember anything good happening either. Last week actually happened, right? I posted a few articles, so obviously some time passed… well, whatever. No news is good news. 😉
Anyway, setting my problems with memory and the passing of time aside, my playtime in Monster Hunter World recently crossed 100 hours. Admittedly a good deal of that time was spent faffing about exploring menus and lore and making notes for my articles and taking screenshots, but the majority was pursuing actual gameplay objectives, like crafting new armor, experimenting with different weapons, and on rare occasions, advancing the plot. 😛
And while I am still interested in the game, and on finishing my series of articles for beginners, I’m starting to feel a little burnt out from playing it every day. So last night after finishing my article on items, I threw in what I can only call a palate cleanser, a much simpler game with clear cut objectives and little in the way of moral ambiguity. That’s right, I played Doom. 😉
That was a good decision, since Doom is quite fun, and really speaks to the efficacy of my new monitor. (Which is actually my friend’s old monitor, but it was better than the one I had and has an HDMI port, so I can play games in my room instead of on the big TV. Of course, now I never need to leave my room, advancing my Hikikomori status another level. Good thing I have children to take care of, or I might withdraw completely.)
Anyway, I’m convinced that I need to cut back on Monster Hunter a bit, which is both ok, and a problem since there is one week left in Monster Hunter March(™)(not really ™). Fortunately, I am pretty much done with my coverage, and the only further article I have planned is describing the quest system. Unfortunately I am not able to give feedback on one of the biggest draws, the ability to invite other people into your quest to help you fight your monsters, since I can’t do that myself. I think therefore that my beginner’s guide is almost done. Are there other topics I should touch upon? I’m directing this question mostly at Mario, since he’s also playing the game, but also to the readers at large: is there anything else you would like to know, before or while starting the game?
Ok. With that out of the way, let me move on to my main topic of the day: ranting about the Bow.
Now, let’s make one thing clear: I understand that Monster Hunter World is a game. I don’t expect everything to make logical, intuitive sense. Like, I don’t ask why you can only carry ten Herbs at a time, in a pouch that can also carry five Large Barrels. I don’t ask why swinging around a chunk of metal bigger than your torso doesn’t cause you to have a hernia. I don’t ask why right after a large territorial monster is killed, a new one moves in that follows the exact same behavioral patterns. (I don’t ask. But I notice. 😛 )
And to be honest, I do like using the Bow. Sure, it has the absolute lowest attack power of any weapon, and sure, it is quite difficult to manage its high stamina consumption. But it can hit flying enemies without difficulty, it has a strong finishing move, and if you know the trick to it, you can potentially mount a monster without scuttling around on ledges and walls like a chump.
But there is one element of the bow that leaves me with nothing but unanswered questions: the coatings.
Bow coatings supposedly give your arrows special properties: Close-range coatings shorten your range in exchange for supposedly increased damage, but seems more like increased spread like a shotgun blast; Power coatings supposedly increase damage (but frankly, not very much?) and the various status effect coatings, yes, inflict their particular status effect. But my questions are thus:
What the heck is a coating? I mean, from the name, you expect it to be something painted on the arrow heads, right? But a coating is applied by slapping something onto your Bow (with a satisfying thunk, I do admit) and removed by pulling it off. I mean, it could be some sort of gadget that paints arrows as you draw them, I guess, but that just raises further questions.
Why do you need Empty Phials to create them? I mean, from a logical standpoint, sure, if it’s some sort of coating liquid it needs to be contained, but this is the same game that lets you create Potions out of nothing but Herbs. Wouldn’t it make more sense to require these Phials for potions instead? Furthermore, creating Ammo for Bowguns doesn’t require anything extra either, just the plants. Sorry, but it’s weird to suddenly treat something more realistically.
Where do the phials go? I mean, each individual dose of coating requires its own phial. Each shot of the Bow with a coating applied removes one dose. So what happened to all the phials that those doses were placed in? Do they break? And where are they loaded? I seriously don’t understand this mechanic at all…
Why are Bows compatible with so few different coatings? I mean, I sort of get it from a gameplay perspective, to encourage people to try different types of Bow; but why can, say, an Iron Bow use only Power coatings, while the Bone Bow can’t use Power, but can use Paralysis and Poison? I just don’t get it…
On top of everything else, switching coatings can be a pain. The game doesn’t always seem to recognize when you want to switch them on and off, especially in the midst of battle. All in all, this is the most disappointing part about using a bow in MHW, which is too bad, because I love using bows. In fact, I’m going to go finish Rise of the Tomb Raider now…
Phew, ok, I’ve got it out of my system. I use Hammers more, anyway. Let’s see, I’ll aim for Wednesday for my article on the quest system, and Friday for anything further, if I can think of a topic. Seriously, is there anything further I should talk about? Please let me know.
Have a good week, everyone, and I’ll see you soon. 😉
Welcome back! Today, we will be speaking about item usage while out on the hunt.
Ok, I admit it sounds boring even as I write it, and doesn’t lend itself to interesting screenshots, but inventory management really is kind of a big deal. I’ll try to keep it concise.
First of all, usable items are very important to a successful hunt. Beyond anything else, potions you craft are your primary means of healing when things aren’t entirely going your way. However, there are many other useful items available, the majority of which can even be crafted from materials found entirely out in the field.
Of course, if you want to save yourself some time gathering materials, a number of useful items are also sold at the Provisions Stockpile; but early in the game, money is valuable enough that you probably want to make most things yourself. Fortunately, basic items tend to be quite easy to produce, so you won’t need to do too much running around to build yourself a decent stockpile.
There is a downside to carrying items, mind you. There is only a limited number of slots in your pouch, so every item you carry into the field is one less slot for gathering materials in the field. In addition, every item or material can only be carried in a certain amount: no more than 10 in most cases, and often fewer. The good news is that the amount of slots is fairly generous, at 24 slots.
Fortunately, you can adjust what you are carrying at any Item Box in Astera, or at the Tent in any camp in the field; so if you end up running out of space, you can go drop off the materials you don’t currently need. On that note, the most efficient way to do so is by creating loadouts: by pressing Options while managing your inventory, you can save the current contents of your inventory to a loadout slot; later, after using or collecting items, you can select the saved loadout to return your pouch to its previous state by refilling or removing where appropriate. If a particular loadout cannot be fully restocked, its name will turn yellow and the missing items will be highlighted. Oh, and there is no effective limit to the amount of stuff you can have in storage, so gather up anything you think you might need.
As a final aside, Gunbow ammo and Bow coatings have their own separate ammo pouch, but will be saved together with the main pouch in loadouts. The materials for crafting said ammo, however, takes up slots in the main pouch.
There are two places where you can craft new items. First, when you select “Crafting List” from the options menu, you will be able to craft items from the materials currently in your pouch; second, if you select “Crafting List” from an Item Box (or Tent) you will craft items from materials in storage. Note that if you run out of materials in storage, they will not automatically be transferred from your item pouch, and vice versa.
Also note that on either Crafting List, you can adjust which items will be “Autocrafted” out in the field. Items marked for autocrafting will be created whenever the proper ingredients are picked up; for instance, if “Potion” is set to autocraft, anytime you pick up an Herb, a new Potion will be crafted immediately. However, if you have a full cap of ten Potions in your pouch, any additional Herbs will be placed in your pouch. A further note: if you have Herbs in your inventory and drink one of your ten Potions, a new Potion will not be created, as autocrafting only works when ingredients are picked up. On the other hand, if you have the max number of Herbs in your pouch but not max Potions, you can still harvest Herbs to autocraft more Potions, even though you wouldn’t have room in your pouch for more Herbs normally. Still following me? Good.
You can only use items out in the field, and there are two methods. The first method is rotating through the item wheel in the lower right of your screen by pressing left or right on the D-pad, and then pressing square. This method is fine, but it becomes more cumbersome when you have a lot of usable items (including permanent items like the whetstone, Palico gadgets, and more), and possibly could be lethal if you have to try and spin through your items in the thick of battle.
That’s where the shortcut dials come in. By holding L1, you will enter an item shortcut mode: by pressing the D-pad, you can select one of four customizable radial dials. Push the right stick in a direction and release it (without releasing L1) and you will attempt to use the item assigned to that direction. Common items used early in the game are already assigned to the top dial by default (under Shortcut 1), various ammo types for the Bowguns are assigned to the right dial (Ammo/Coatings), various social chat thingies are assigned to the left dial, and the bottom dial starts off completely empty.
Here is an important note: shortcut dials are saved together with item loadouts, so if you customize your dials to any degree, make sure you save it before loading a previous loadout — if you overwrite your new dials, you’ll end up having to manually change them again. Still, it’s helpful when loading for different types of hunts, to have dials that prioritize items that you are going to be using a lot. Seen from the other side, if you aren’t going to be using a certain item on your current hunt, having a shortcut for it is just a waste.
Finally, here is a rundown of some useful items for the early game, divided by type.
Health management is, naturally, a big deal when you are being chased around a forest by a fire-breathing T-Rex. Fortunately, the basics of healing are easily managed. A single Herb is all that is necessary to create a Potion, and you can carry up to 10 Potions at a time. Further, by adding Honey to a Potion, you will create a Mega Potion, which restores more health (and technically restores it faster, which might matter if you happen to be interrupted while drinking it), and of which you can also carry 10. Herbs are found literally everywhere, and are commonly quite close to camps as well, meaning that filling your Potion stock is quite easy. Honey is a bit more scattered around the various areas, but common enough that you should never be hurting for Mega Potions as well.
Of course, all the healing in the world won’t help you if your monstrous foe can take you out in one or two attacks. Setting aside improving your armor, which I’m sure you will do, you can also make Nutrients out of Bitterbug and Blue Mushroom. Nutrients will increase the length of your health bar by a small amount; adding Honey to Nutrients will create Mega Nutrients (hmmm, a pattern 😉 ) which increases your health by a slightly larger amount. Neither of these will actually heal you, mind; but if you add Mandragora to Mega Nutrients, you will receive a Max Potion, which (as the name implies) maximizes your health gauge and fully heals you. Blue mushrooms and Bitterbugs are common enough; in the Ancient Forest, the best place to find them near each other is in the northern part (Area 7 on the map). Mandragora are rarer; the only place to find them in the Ancient forest are in the treetops in the northeast, near the Bugtrappers tribe (Area 17). A bit out of the way, but you could potentially have Max Potions in your pouch by the end of your very first mission. Sadly, you can only carry two at a time.
Beyond the Max Potion is the Ancient Potion, which I mentioned back in my Bestiary entry on the Kelbi, which maximizes both Health and Stamina and fully heals you. Kelbi first appear in the Wildspire Wastes, however, so you won’t be able to create it immediately, unlike the Max Potion. (And you can only carry one. Stingy! 😉 )
Lots of actions cost stamina, though for some reason swinging a sword bigger than yourself around isn’t one of them. Most of the time you won’t need to specifically restore your stamina, since it recovers at a fairly good rate naturally. However, your maximum stamina will decrease over time (due to “hunger,” in game terms). The easiest way to fix this problem is with Rations, which are sadly not gathered from the environment, but most often created through “Oven Roast” at the canteen. Just give Raw Meat (or monster hide, or monster tails, or other stuff) to the Handler and once the current quest or expedition is done, she will return a number of rations (and possibly other things, depending on what you roast). You can also receive Rations randomly as quest rewards, but that’s not exactly what I’d call a stable supply. The good thing about rations is that you can eat them quickly, and you can carry a full 10. The bad, I suppose, is that you can’t make them during a quest, but don’t worry, you have other options.
The easiest option being: kill a local monster for it’s delicious raw meat, and roast it up on your portable BBQ kit. You will receive a Well-done Steak (or Rare Steak, or Burnt Steak, if your timing isn’t quite right), which takes longer to eat than a Ration, but increases your max Stamina a good deal more. Also worth mentioning is the Energy Drink, made from Nitroshroom and Honey, which increases Stamina similarly to a Ration, and also helps you shake off the Sleep status effect. (Which you won’t face in the early game, I’m just saying. 😉 )
If you are like me, you want to capture monsters as much as possible. Not only are the potential rewards slightly better, it also skips the monster’s pitiful final struggles to survive… which are nearly as deadly as the earlier encounters with the beast, so it’s worth it not to bother, right? Sure. Anyway, the two things you need to capture monsters are Tranq Bombs, and Traps.
Tranq Bombs are somewhat easy to make, requiring a Parashroom and a Sleep Herb. These are located relatively near each other in the Ancient Forest: a couple of Parashrooms can be found in area 2, the outdoor location outside of Dreadlocks’ lair; and sleep herbs are in the mid-level above and slightly to the north, area 15. Although I got lost a lot in that area. A bit confusing, frankly. 😛
The Traps require a bit more effort, however. First of all, you need to buy a Trap Tool from the Provisions Stockpile (200z, if your wondering), and you can only carry 2 in your pouch. Then, you either need to find a Thunderbug, or both an Ivy and a Spiderweb. The Thunderbug can be found on trees on all three levels of the eastern forest, and when combined with a Trap Tool becomes a Shock Trap. Spiderweb (found in caves, easily found near the Sleep Herbs from earlier) combined with Ivy (found most easily in areas 13 and 15; there is a patch near the Northeast Camp, but it’s impossible to describe how to find it ) creates a Net, which you can then combine with a Trap Tool to make a Pitfall Trap. You can only carry one completed trap of each type; if you waste one, you can only make a new one, or give up. ^^;
Once you have Tranq Bombs and Traps, however, things are relatively simple. Step 1: beat a large monster within an inch of its life (hey, I said it was simple, not easy 😛 ), and it will eventually limp (literally) back to its lair and pass out. Usually, anyway; if you keep hitting the monster even once it hits the limping phase, it will metaphorically say “screw it” and fight you to the death. That’s not to say you can’t still capture it, since step 2 is luring the monster into your Trap, but planting said Trap next to its recumbent body, and trying to place it safely while it tries to disembowel you, are two entirely different propositions. Anyway, once your friendly trap is placed, and your new monster friend is inside, walk right up to its face and start dropping Tranq Bombs. Usually it will only take two bombs before the monster will pass out (again) and you’ll have a big pile of rewards waiting for you once you head home. 😉
Of course, if you take too long with the Tranqs, it might struggle free of your trap. In which case, I hope you brought an extra, or you’ll be right back in that “fight to the death” thing. But hey, at least it’s almost dead already, right? ^^;
I believe the above should cover about 99% of all encounters in the early game, but there are also other interesting items that could end up in your arsenal. For instance, I don’t use barrel bombs myself, but there’s nothing wrong with a good explosion, right? The problem being that barrels are only sold by Provisions, so you have to plan ahead. And of course, try not to be nearby when it goes off. 😛
Of more practical use, in my opinion, are Flash Pods. This custom Slinger ammo is fashioned from Flashbugs, and they can be used to blind monsters, making them vulnerable and yourself harder to target. While you can only carry 3 (and to be fair, you can also carry 10 Flashbugs if you really, really like them), they can help a lot if you need to create an opening, or if you need to, y’know, run away.
Speaking of running away… if you are tired of being chased around by Angie the fire-breathing T-Rex, why not pick up one of those piles of dung lying around and make some Dung Pods? Sure, it’s gross, but it might be worth it to see Angie run away from you for once. 😀
Setting that aside… most random plants are actually used to make the various types of Bowgun ammo. Or should I put that the other way around…? Oh well. I don’t use Bowguns very often (read: ever) but materials are common enough that you shouldn’t worry about using your stronger ammo whenever you feel like. Frankly, Bowguns are actually complex enough that they could use another full article, but to be honest, I really don’t feel like delving into it. We’ll see…
Well, this article ended up being much longer than I had anticipated; so much for concise. I guess I’ll just leave my little rant about Bow Coatings for tomorrow… Anyway. I’ve got to go figure out how to beat a Rathalos, so I’ll see y’all tomorrow. 😀